Custom Cursor With Drag And Drop An Html Element Without Libraries
Solution 1:
It seems that browsers don't allow changing the cursor at the beginning of a drag & drop operation. I don't know why but it's a known issue, I believe they will in the future.
If jQuery is not an option, a possible way around is to implement a drag & drop from scratch, using mouse events and cloning the source element:
var onDragStart = function (event) {
event.preventDefault();
var clone = event.target.cloneNode(true);
clone.classList.add("dragging");
event.target.parentNode.appendChild(clone);
var style = getComputedStyle(clone);
clone.drag = {
x: (event.pageX||(event.clientX+document.body.scrollLeft)) - clone.offsetLeft + parseInt(style.marginLeft),
y: (event.pageY||(event.clientY+document.body.scrollTop)) - clone.offsetTop + parseInt(style.marginTop),
source: event.target
};
};
var onDragMove = function (event) {
if (!event.target.drag) {return;}
event.target.style.left = ((event.pageX||(event.clientX+document.body.scrollLeft)) - event.target.drag.x) + "px";
event.target.style.top = ((event.pageY||(event.clientY+document.body.scrollTop)) - event.target.drag.y) + "px";
};
var onDragEnd = function (event) {
if (!event.target.drag) {return;}
// Define persist true to let the source persist and drop the target, otherwise persist the target.var persist = true;
if (persist || event.out) {
event.target.parentNode.removeChild(event.target);
} else {
event.target.parentNode.removeChild(event.target.drag.source);
}
event.target.classList.remove("dragging");
event.target.drag = null;
};
var onDragOver = function (event) {
event.preventDefault();
};
.dropzone {
width: 500px;
height: 200px;
background-color: silver;
}
.block {
position: absolute;
background-color: pink;
margin: 10px;
border: 20px solid pink;
}
.draggable {
position: absolute;
cursor: pointer; /* IE */cursor: -webkit-grab;
cursor: grab;
}
.dragging {
cursor: -webkit-grabbing;
cursor: grabbing;
background-color: red;
}
<divclass="dropzone"onmouseover="onDragOver(event);">
Grab and drag block around
<divclass = "draggable block"onmousedown = "onDragStart(event);"onmousemove = "onDragMove(event);"onmouseup = "onDragEnd(event);"onmouseout = "event.out = true; onDragEnd(event);"
>
I'm draggable
</div></div>
Solution 2:
It is a known issue reported here
While dragging, the cursor will automatically changed to normal.
My tries gave me the following. Gave an active
on the element with grabbing cursor. While it is active, the cursor will change but once you start the drag, it will change automatically.
I tried to set body
cursor to grabbing on dragstart but no result. Even it is not working.
var onDragStart = function(event) {
event.dataTransfer.setData("Text", event.target.id);
event.currentTarget.classList.add("being-dragged");
};
var onDragEnd = function(event) {
event.currentTarget.classList.remove("being-dragged");
};
var onDragOver = function(event) {
event.preventDefault();
};
.dropzone {
width: 500px;
height: 200px;
background-color: silver;
}
.block {
position: absolute;
background-color: pink;
margin: 10px;
border: 20px solid pink;
}
.draggable {
cursor: -webkit-grab;
cursor: grab;
}
.draggable:active{
cursor : -moz-grabbing;
cursor: -webkit-grabbing;
cursor: grabbing;
}
.being-dragged{
background-color: red;
cursor : -moz-grabbing;
cursor: -webkit-grabbing;
cursor: grabbing;
}
<divclass = "dropzone"ondragover = "onDragOver(event);"
>
Grab and drag block around
<divclass = "draggable block"draggable = "true"ondragstart = "onDragStart(event);"ondragend = "onDragEnd(event);"
>
I'm draggable
</div></div>
Solution 3:
I went through a lot of pain trying to figure this out. The accepted answer was the best answer on the web, but best practices now would be to use the element's .setPointerCapture
event, which allows you to listen to and act upon drag like behaviors on an element without being boxed into the narrow behavior of the Drag
API. One way to do it would be like so:
el.onpointerdown = ev => {
el.onpointermove = pointerMove
el.setPointerCapture(ev.pointerId)
}
pointerMove = ev => {
console.log('Dragged!')
}
el.onpointerup = ev => {
el.onpointermove = null
el.releasePointerCapture(ev.pointerId)
}
The obvious gift being the fact that there is no cursor hijacking to be found sneaking in the backdoor here.
Solution 4:
I know just a little bit about draggable elements with pure JavaScript
and I'm sorry that I can't explain the following.
The problem was that the onDragEnd
never get fired so I've searched something and find this example with draggable elements.
Now, if you change the function of the onDragStart
event it will work but I think you have to change the cursor in another way like to change the class of the body onDragStart
var onDragStart = function(event) {
event.dataTransfer.setData("Text", event.target.id);
event.currentTarget.classList.add("being-dragged");
};
All in one
var onDragStart = function(event) {
event.dataTransfer.setData("Text", event.target.id);
event.currentTarget.classList.add("being-dragged");
};
var onDragEnd = function(event) {
event.currentTarget.classList.remove("being-dragged");
};
var onDragOver = function(event) {
event.preventDefault();
};
.dropzone {
width: 500px;
height: 500px;
background-color: silver;
}
.block {
width: 200px;
height: 50px;
background-color: pink;
}
.draggable1 {
cursor: -webkit-grab;
cursor: grab;
}
.being-dragged {
cursor: -webkit-grabbing;
cursor: grabbing;
background-color: red;
}
<divclass="dropzone"ondragover="onDragOver(event);"><divclass="draggable1 block"draggable="true"ondragstart="onDragStart(event);"ondragend="onDragEnd(event);">
I'm draggable
</div></div>
Solution 5:
Try this ! It works for me !
.draggable {
cursor: -webkit-grab;
cursor: grab;
}
.draggable:active {
cursor: -webkit-grabbing;
cursor: grabbing;
}
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