Saving Canvas To Json And Loading Json To Canvas
I want to make it so that when I press the save button, file explorer opens and opts me to choose location to save the JSON file of the canvas. I also want to be able to load the c
Solution 1:
I hope this is what you are trying to achieve:
var canvas = document.querySelector('canvas')
var ctx = canvas.getContext('2d');
var reader = newFileReader();
// generates a random RGB color stringvar randomColor = function () {
return`rgb(${Math.random() * 255}, ${Math.random() * 255}, ${Math.random() * 255})`;
}
// draw something on the canvas
ctx.fillStyle = randomColor();
ctx.fillRect(Math.random() * 100, 100, 100, Math.random() * 150);
ctx.fillStyle = randomColor();
ctx.fillRect(Math.random() * 200, Math.random() * 50, Math.random() * 150, 200);
// event handler for the save buttondocument.getElementById('save').addEventListener('click', function () {
// retrieve the canvas datavar canvasContents = canvas.toDataURL(); // a data URL of the current canvas imagevar data = { image: canvasContents, date: Date.now() };
var string = JSON.stringify(data);
// create a blob object representing the data as a JSON stringvar file = newBlob([string], {
type: 'application/json'
});
// trigger a click event on an <a> tag to open the file explorervar a = document.createElement('a');
a.href = URL.createObjectURL(file);
a.download = 'data.json';
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
});
// event handler for the load buttondocument.getElementById('load').addEventListener('change', function () {
if (this.files[0]) {
// read the contents of the first file in the <input type="file">
reader.readAsText(this.files[0]);
}
});
// this function executes when the contents of the file have been fetched
reader.onload = function () {
var data = JSON.parse(reader.result);
var image = newImage();
image.onload = function () {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(image, 0, 0); // draw the new image to the screen
}
image.src = data.image; // data.image contains the data URL
};
<canvasheight="300"width="300"></canvas><div><buttonid="save">Save</button></div><div>Load: <inputtype="file"id="load"></div>
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